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Reddit unity 3d
Reddit unity 3d











reddit unity 3d

Orthographic is without perspective, but angles still happen, just that same-angles appear exactly the same, no matter their position on the screen. Just like in the older 2D Zelda games, you're looking straight down at all these sprites, but the sprites are design in a way so that you can still see the front of them. What they did in A Link Between Worlds wasn't because of using an orthographic view at an angle, in fact, they we're looking straight down, they did that so the map itself could feel like it was 2D top-down, but while faking a sort of forward looking direction so you could still see all the art assets nicely. They are off-angle games with zero-perspective. That is basically how "isometric" games are made.

reddit unity 3d

No, it would look like it was from an angle. If I use an orthographic camera, would it still look like its being viewed at an angle, or would it look as if its straight on? Would I have to go the Legend of Zelda, A Link Between Worlds route, and rotate all my characters and objects 45 degrees as well, to see them straight on? I'm trying to avoid that, if possible, because I wanted to add the functionality to rotate the camera in 90 degree angles around the character and it looks odd if all the walls and such are leaning, haha. If this is done with a perspective camera, the sprite will be viewed at an angle. I would like to place my character sprite, for example, at a 90 degree angle to the ground tiles, and then place the camera looking down at the same angle it is in the 2D game (Which I guess would be around 45 degrees). I'm also kind of worried how the camera rendering works. So even if I'm using the 2D Sprite Object it can still be placed and rendered properly in 3D? That's great! Then it wouldn't be difficult at all to make it move around and interact with the environment. I've spent so much time working on the game already, that I want to make sure that if I switch engines, I'll be able to have all the features I'd like. I want to keep the 2D "feel" of this screenshot, but have the features mentioned above. Here's an older screenshot of my game, just so you get a feel of the camera angle and graphic style that I'm going for. Would it be necessary/better to buy the 2D Toolkit? Would the rest of the Unity 2D features also not work in 3D? Would any of the new 2D features in 4.3 help with this? People on Reddit mentioned that Unity Sprites can't be used in 3D, so I'd have to use quads and apply textures to them. Realtime lighting and shadows on sprites. Think Skyrim no loading or visible transition between exterior areas, only when moving from exterior to interior. I used chunk based loading from external files to create a seamless exterior world. The player can move behind, in front of, and on top of different objects or terrain. Use of all 3 dimensions but maintaining a 2D look. Some of the features I want to have / currently have in my game (In Gamemaker) are: I just wanted to get some feedback from people with experience in the engine as to whether or not what I want to do is possible, and how difficult it would be. This made me think that I should switch to Unity as I thought that it may be easier to make it this way, even though I'm less experienced in this engine. I've currently got a 2D game in Gamemaker that I've spent many hours creating, but the more I worked on it, the more I realized that it was conceptually and mechanically a 3D game that just looks 2D. So, I asked this question on Reddit and got a lot of helpful answers, but I also wanted to get some feedback from the people here as well.













Reddit unity 3d